local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133220384
L1_1 = {}
L2_1 = {}
L2_1.config_id = 384003
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = -2600.649
L3_1.y = 200.522
L3_1.z = -4002.56
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 144.89
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 9016
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 384004
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = -2597.437
L4_1.y = 200.733
L4_1.z = -4002.557
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 332.51
L4_1.y = 213.894
L4_1.z = 351.169
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9010
L3_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 384001
L3_1.gadget_id = 70330064
L4_1 = {}
L4_1.x = -2691.825
L4_1.y = 192.057
L4_1.z = -3910.732
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.interact_id = 35
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 384002
L4_1.gadget_id = 70900380
L5_1 = {}
L5_1.x = -2692.026
L5_1.y = 196.379
L5_1.z = -3907.899
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 384005
L5_1.gadget_id = 70900380
L6_1 = {}
L6_1.x = -2692.026
L6_1.y = 211.563
L6_1.z = -3907.899
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.area_id = 11
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 384003
L5_1 = 384004
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/ElectricCore"
L1_1(L2_1)
